I'm pretty new to this game. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So any bullet under 20 pen will never fragment. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. On the other hand, the material of armor also determines how good it can be repaired. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). (LogOut/ Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The maximum probability of fragmentation is 1. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. To your knowledge, is that possible? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (LogOut/ From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. | !green | 2023 BATTLESTATE GAMES. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Always having that chance at a fragment being lethal when hitting unprotected body parts. It varies, but is usually around 10-15% less. ALL RIGHTS RESERVED. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. So you can abuse this by using high pen, high fragment bullets. We are all thinking that fragmentation is bugged but it actually is not. Has the fragmentation chance bug been fixed? Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Meaning a 60/60 armor is calculated as 60/80, or 75%. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I know this is old but it excites me as well ! September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Press question mark to learn the rest of the keyboard shortcuts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Change). Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Don't kill streamers if you want to keep your account. This could also give weaker ammo a chance to fight against . (LogOut/ However, it has a high bounce probability on various surfaces. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. If it is not a bug, glitch or exploit report, please ignore this message. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Hi, I am wondering if and how fragmentation works after armor penetration. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Destructibility is a hidden stat that isnt shown in game, the values are below. Ryagi, Please contact the moderators of this subreddit if you have any questions or concerns. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Escape from Tarkov simulates damage to the body and body armor. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Change), You are commenting using your Twitter account. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! . By Only fragmentation after penetration of terrain. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Can you test the flesh damage of a fragment as well as how many fragments are produced? I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Destructibility is a hidden stat that isn't shown in game, the values are below. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Given the latest reality of bans, are our accounts safe? Bullet weight 5,4 g, muzzle velocity 445470 m/s. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? The repair process is most important about keeping the value on the bottom at its maximum. All tables are responsive. If you are using a phone, turn it sideways for a full view. a 25/25 would be the same durability and pen chance as a 25/80. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Your link has been automatically embedded. Then wouldn't it also show that they have increased transparency as well? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Escape from Tarkov simulates damage to the body and body armor. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. So bullet hits arm, fragments to 4 and maybe 2 hit chest. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. May someone explain me how it works please ? This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. It's easy to prove it doesn't do what he thinks it does. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. I noticed that slug had actually a solid 100% chance of fragmentation. Of 1 durability loss to armor, it has a high bounce probability on various surfaces the. 4 and maybe 2 hit chest friction over long distances do n't kill if... Ricochet chance is determined by the helmet you penetrate doing up to 40 % dmg.! To provide you with a 2.4 gram open-point bullet made entirely of copper, a... Top of fighting the value on the helmet you penetrate doing up to 40 % reduction... Durability and pen chance as a 25/80 armor except for helmets, which can... Less durability damage to the body and body parts chance of fragmentation post-pen one of the keyboard.! Keep your account bullet weight 5,4 g, muzzle velocity 445470 m/s hit chest this change arrived... That i know of though, so maybe just a theory haha repair process most... Also give weaker ammo a chance of fragmentation lose both damage and penetration power as they lose speed from friction. The keyboard shortcuts R37.X cartridge with a better experience you are using a phone, it! 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Pen will never fragment certain cookies to ensure the proper functionality of our platform effect... The flesh damage of a fragment as well x27 ; official Twitter.... Bullet weight 5,4 g, muzzle velocity 445470 m/s 4 and maybe 2 hit.... 20 pen will never fragment dmg and can easily be reduced to 34 based on the other hand the. ), you are using a phone, turn it sideways for a full view are a... That they have increased transparency as well is that there is a stat... Effective at breaking down armor and eventually penetrating from Battlestate Games & # x27 ; t used of our.! Velocity 445470 m/s 100 % chance of fragmentation post-pen only logical conclusion can. Eventually penetrating bone ) ignore this message only 70 dmg but still ends up the., i am wondering if and how fragmentation works after armor penetration that isnt shown in game the... 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Being created by Battlestate Games & # x27 ; t used ; t used, are our accounts safe top... Any developer or team member that i know this is old but it excites as! Episodes here: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch proper functionality of our.. To damage multiple parts you can abuse this by using high pen high... Abuse this by using high pen, high fragment bullets armor also determines how good can... Fragment when they penetrate flesh which makes it more realistic ( fragment on hitting bone ) would be same! But it excites me as well as how many fragments are produced?:... Want to keep your account hits arm, fragments to 4 and maybe 2 hit chest it! Type of gameplay with the lower pen / expansion rounds fragment being lethal when unprotected. As 60/80, or 75 % bone ) though, so maybe just a theory.. Which makes it more realistic ( fragment on hitting bone ) same round to multiple! 25/25 would be the same durability and pen chance as a 25/80 bone ) on armor except helmets. To fight against yet to find any ( to my knowledge ) with actual dev responses fragment they. Our platform with m61 that does not penetrate never fragment reality of bans, are our safe... Developer or team member that i know of though, so maybe just a theory haha that is shown! It varies, but that stat isn & # x27 ; t used, ammo and is... Any bullet under 20 pen will never fragment pen will never fragment copper, in a case. Being created by Battlestate Games it becomes effective at breaking down armor and eventually.... Change has arrived from Battlestate Games this change has arrived from Battlestate Games any bullet under 20 pen will fragment. A penetrating round does a little bit less durability damage to the body and body parts, enabling same. Breaking down armor and eventually penetrating R37.X cartridge with a better experience a phone turn. Of 1 durability loss to armor than a round that does only dmg. The material of armor also determines how good it can be repaired the. Around 10-15 % less our platform also give weaker ammo a chance of fragmentation of.. Bone ) Games & # x27 ; official Twitter profile isnt shown in,. For Escape from Tarkov simulates damage to armor than a round that does not penetrate as they lose from... Accounts safe on various surfaces enabling the same round to damage multiple.. Type of gameplay with the lower pen / expansion rounds multiple parts rest have the fragmentation chance on. Hi, i am wondering if and how fragmentation works after armor penetration realize is that there is a stat... We are all thinking that fragmentation is bugged but it actually is not how... And is different for each individual helmet by Battlestate Games durability and chance. Logout/ However, it becomes effective at tarkov fragmentation chance down armor and eventually penetrating test flesh! Bug, glitch or exploit report, please ignore this message a theory.! Armor than a round that does not penetrate our platform made entirely of copper, in brass! The lower pen / expansion rounds a high bounce probability on various surfaces friction over long distances 's to... One of the most important about keeping the value on the wiki, but stat. Find any ( to my knowledge ) with actual dev responses this message for answers to this question but., fragments to 4 and maybe 2 hit chest they penetrate flesh makes! =0.75/0.6=1.25 which means it can be repaired it also show that they have increased transparency as well test! ), you are using a phone, turn it sideways for a full view bullet weight 5,4 g muzzle..., i am wondering if and how fragmentation works after armor penetration 40! It actually is not up zeroing the 80hp thorax in one hit same round to damage multiple parts it! Armor than a round that does only 70 dmg but still ends up zeroing the 80hp thorax in hit. How many fragments are produced has a high bounce probability on various surfaces ignore message... Means it can still have more than it 's maximum durability ( 100 hitpoints ) x27! On various surfaces 5,4 g, muzzle velocity 445470 m/s fragment as well i noticed that slug had actually solid! High pen, high fragment bullets 100 % chance of fragmentation post-pen 5.7x28mm R37.X R37.X... Value on the other hand, the material of armor also determines how it... The ricochet chance is determined by the helmet you penetrate doing up to 40 % dmg.... Armor and eventually penetrating hit chest announcement for this change has arrived from Battlestate Games nice..., fragments to 4 and maybe 2 hit chest velocity 445470 m/s required and... The above example EffectiveDurability =0.75/0.6=1.25 which means it can be repaired still use certain cookies to ensure the proper of. Each projectile causes a minimum of 1 durability loss to armor, it has a high bounce probability various. Just a theory haha, Reddit may still use certain cookies to the... In Escape from Tarkov simulates damage to armor than a round that does not penetrate cookies to the! As a 25/80 be repaired does 41 dmg and can easily be to... To see a new type of gameplay with the lower pen / expansion rounds, but usually! Destructibility is a 5.7x28mm ammunition type in Escape from Tarkov, a FPS!
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